My Work


Firts Internship Project

Project: Ary and the Secret of Seasons

Description: Ary is a single player third person action-adventure game. Set in a semi-open world with 15-20 hours of gameplay.

 

I was the main QA at Exiin, this gave me the chance to help in build and deploy the game on multiple platforms, being in charge of the testing plan. . I always made sure to communicate directly with the development team to highlight the priority for game breaking bugs using Jira.

Time spend: 5  months

https://ary-game.com 


Second Internship

Project: multiple
For my second internship, I also was a Qa tester.
The company Codeglue Games has the main focus on porting games. So I worked with a lot of different consoles and projects.
The projects were varied and form different proportions.


Some of the projects I worked on:
JapaneseRPG ,              NIS America
Relegends,                    505 games
Tabletop RPG,              Paradox
HumanFallFlat,             No break games

Due to an NDA, I can not say what the name of the video game is for Paradox.

Time spend: 5  months

https://codeglue.com


SCHOOL PROJECTS

Programming and bit of QA

Project: PBR-Visualisation

Description: We used this game to explain how you can use PBR in a unity project.

Gitlink: PBR-Visualization

Time spent making: 8 weeks

School Year: 2

 

Project: MoonLighter

Description: It's a dungeon crawler / shopkeeper game inspired by the game Moonnighter.

Gitlink: MoonLighter

Time spent making: 8 weeks

School Year: 3

 

Project: Rhineland

Description: A citybuilder game inspired by the 18th century German architecture.

Gitlink: Rhineland

Time spent making: 8 weeks
School Year: 3

 

Project: Tower defence

Description: This game is a tower defence game were we focused on particals and lighting.

Gitlink: Magic tower defence 

Time spent making: 9 weeks

School Year: 2

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