My Work
Firts Internship Project
Project: Ary and the Secret of Seasons
Description: Ary is a single player third person action-adventure game. Set in a semi-open world with 15-20 hours of gameplay.
I was the main QA at Exiin, this gave me the chance to help in build and deploy the game on multiple platforms, being in charge of the testing plan. . I always made sure to communicate directly with the development team to highlight the priority for game breaking bugs using Jira.
Time spend: 5 months
Second Internship
Project: multiple
For my second internship, I also was a Qa tester.
The company Codeglue Games has the main focus on porting games. So I worked with a lot of different consoles and projects.
The projects were varied and form different proportions.
Some of the projects I worked on:
JapaneseRPG , NIS America
Relegends, 505 games
Tabletop RPG, Paradox
HumanFallFlat, No break games
Due to an NDA, I can not say what the name of the video game is for Paradox.
Time spend: 5 months
SCHOOL PROJECTS
Programming and bit of QA
Project: PBR-Visualisation
Description: We used this game to explain how you can use PBR in a unity project.
Gitlink: PBR-Visualization
Time spent making: 8 weeks
School Year: 2
Project: MoonLighter
Description: It's a dungeon crawler / shopkeeper game inspired by the game Moonnighter.
Gitlink: MoonLighter
Time spent making: 8 weeks
School Year: 3
Project: Rhineland
Description: A citybuilder game inspired by the 18th century German architecture.
Gitlink: Rhineland
Time spent making: 8 weeks
School Year: 3
Project: Tower defence
Description: This game is a tower defence game were we focused on particals and lighting.
Gitlink: Magic tower defence
Time spent making: 9 weeks
School Year: 2
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